Repeat in initiative order until everyone has passed.
Every time it is your turn, perform only one of the following:
Tactical Action
Strategic Action
Component Action
Pass
You can also Trade and still perform one of the above actions.
When
What
Once
Binding
deals
Non-binding
deals
Offering
promissory notes
Resolving
promissory notes
Perform all of the following steps:
Activation
Movement
Space Combat
Invasion
Production
-
Activate system. Take a command token from your tactic pool and place it in a
system.
Note
Only if you want to, and if you can.
-
Move into system. Move your units into your activated system.
Blocking
Lockdown
Pick
up
Capacity
-
Watch out for hazards. Make sure to handle special spacial features
appropriately.
Asteroid
field or supernova
Nebula
Gravity
rift
-
Space cannon. Each player's units in the system may use their space cannon
abilities now, against
your ships.
When
Info
Only if multiple players have ships in the active system.
-
Anti-fighter barrage. Each player's units can use their anti-fighter barrage
abilities.
When
Resolution
-
Announce retreat. Retreats must be announced in advance otherwise you cannot
retreat.
Ground
forces
-
Make combat rolls. Roll one die for each ship in the active system. When a
roll is equal to or higher than the unit's combat value, it produces a hit.
Multiple
dice
-
Assign hits. The victim of each hit is responsible for selecting the hit
ships, and then damaging or removing them from the board.
-
Retreat. If a retreat was announced, all your ships are moved to an adjacent
friendly system.
Restriction
Command
token
-
Repeat. If both players have units remaining, resolve another round starting
at the "Announce retreat" step.
Only if you want to, and if you can.
-
Bombardment. You can destroy enemy ground forces using your units'
bombardment abilities.
When
Resolution
Explicit
Planetary
shield
-
Commit ground forces. Decide which ground forces you wish to land on which
planets and put them there.
-
Space cannon defense. Enemy PDS units can be used against you via space
cannon ability.
When
Info
Resolution
-
Ground combat. If multiple players have ground forces on the same planet,
those players resolve a ground combat.
Resolution
order
How
to resolve
-
Establish control. Each invaded planet with one or more of your units on it
is assigned to you.
Enemy structures
Exhaustion
Only if you want to, and if you can.
-
Produce units. Produce units using space docks present in your activated
system.
Location
Limits
2
for 1
None
left?
Tokens
Blockade
Trade
goods
-
You must have at least one unexhausted strategy cards to do this.
-
Resolve primary effect. Resolve the primary ability of your strategy card.
Actions
-
Resolve secondary effect. Other players can resolve the secondary ability of your
strategy card.
-
Exhaust. Exhaust the strategy card to indicate it cannot be used again.
-
Perform an action described on one of your action cards.
Discard
-
or perform an action on your faction sheet.
-
or perform an action on a technology card.
-
or perform an action that you have access to elsewhere.
You cannot pass until you have exhausted all of your strategy cards.
You no longer take actions and must wait for the status phase.